+5 mood bonus for being in a little pain, replacing default −5 and +3 from Pain:Idealized. S/He doesn't know why, S/He's just wired differently. −3 mood penalty for wearing any apparel, except headgear and utility itemsįor NAME, there's something exciting about getting hurt. They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. + : Gains the Morbid meditation focus type +3 mood when indoors / +4 when underground S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. NAME has no need to experience the outdoors or light. + : No mood penalty from being in the dark +16 mood bonus if awake during night (23:00 - 06:00) −10 mood penalty if awake during day (11:00 - 18:00) S/He doesn't get a mood penalty for being in the dark. S/He gets a mood bonus if awake at night and mood loss if awake during the day. a colonist cannot be both "ascetic", wanting a minimal bedroom, and "jealous" of those with better bedrooms). There are no relations or prohibitions between traits grouped together here unless noted (e.g. These traits are generalized into groups, organized roughly by topic but there are no such groupings laid out formally in the game.
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